Activity Bank

Facilitator guide

How the bank is built, and how to plan a session or lesson with it.

A teacher's hands prepare printed cards and handouts for an activity.

Start with the evidence, not the tool

The updated ELEs ask one question of every lesson, workshop, tool pilot, and campus initiative: what does good learning look like today? Technology use by itself is not evidence of learning. So every activity here starts from what learners should produce: a claim with evidence, a verification move, a revised draft, a decision they can defend. Tools come second.

That is why every activity page has an Evidence of learning section, and a note answering does it need a screen? With growing pressure to limit screen time, an unplugged path is a feature, not a fallback.

A planning check for any role

Pick one lesson, PD session, tool pilot, or campus initiative. Choose the role lane that matters most, then ask what evidence is missing. If the work is strong, you can answer all five:

  1. Teacher: what is the teacher designing, and what evidence do they want?
  2. Student: what are learners doing, deciding, and explaining?
  3. Coach: how will support happen? Listen, co-plan, model, measure, adjust.
  4. Leader: what will leaders monitor? What is the vision, what evidence will guide us, what changes in instruction, who might be left out, and how will families understand the change?
  5. AI: where does AI belong, if it belongs at all?

Three literacies, woven through

Generative AI literacy
How models predict, why they are confidently wrong, bias, prompting, disclosure, and keeping human judgment in the loop. 84 activities
Digital citizenship
Privacy, digital footprint, safety and security, respectful communication, credit and copyright, balance, and access. 64 activities
Media literacy
Lateral reading and SIFT, purpose and bias, manipulated and synthetic media, feeds and algorithms, and making media responsibly. 45 activities

How each activity is laid out

Professional learning that models the classroom

Most PL activities ask educators to do the task as learners first, then step back and debrief as teachers, coaches, or leaders. That double pass matters: people teach the version of a skill they have felt. Close every session with the “Take it to your students” step, and bring student evidence back to a PLC or coaching conversation.

Using AI tools safely with students

Screen time: purpose, not just minutes

In Texas, the rules on phones changed first. HB 1481 (2025) requires every district and charter school to prohibit students from using personal communication devices during the school day, but the law explicitly excludes devices the school provides. How students use school-issued laptops and tablets is still each district's decision, and that is where the conversation has moved.

The research points the same way. The American Academy of Pediatrics' 2026 policy statement moves beyond simple time limits toward quality, context, and conversation. The Common Sense Census (2021) found that tweens average 5 hours 33 minutes and teens 8 hours 39 minutes of entertainment screen media a day, not counting school or homework, and only 8 and 14 minutes of that is spent creating. At school, the question isn't only how long, but for what: creating, researching, and practicing with feedback are not the same as watching.

This bank is built for that question. Every activity has an unplugged path and a plain answer to does it need a screen?, and 43 need no devices at all. There is no independent national measure of how much time students spend on school-issued devices, so start with your own data.

Activities for the screen-time conversation

Browse all 43 unplugged activities

Sources

Share and adapt

Everything here is CC BY-SA 4.0. Copy it, translate it, and remix it for your campus with credit. To align your own lessons or PD to the ELEs, try the ELEs Alignment Assistant or get the ELE PDF.