Activity Bank
High school students tape app-feature strips around a loop drawn on the whiteboard while they argue about who benefits.

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Algorithm Autopsy

Students dissect the design features of a fictional social app, trace how each one shapes attention and belief, and redesign the feed for people instead of engagement.

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Overview

Recommendation systems are a form of AI most students use every day without choosing to. They predict what will keep a person watching and rank content accordingly, and the app around them is designed with features like autoplay, streaks, and infinite scroll that keep people on the app longer. In this autopsy, teams examine the features of a fictional app called Loop, sort each one by what it is optimized to do, and discuss in a Socratic seminar whether a feed can shape what people believe. They finish by designing a healthier feed with specific rules, trade-offs, and a way to measure whether it works.

Objectives

  • Students will explain how a recommendation system uses predictions from past behavior to rank content, and name what it is optimized for.
  • Students will analyze specific engagement design features and connect each one to its likely effect on attention, emotion, or belief.
  • Students will design a feed with explicit ranking rules and user controls, and justify the trade-offs using evidence from the seminar.

Materials

On paper

  • Handout A: Loop Feature Autopsy sort (1 set per team, cut apart, with sorting mat)
  • Handout B: The Loop Memo, seminar text (1 per student)
  • Handout C: Healthier Feed Design Spec (1 per team)
  • Chart paper, markers, sticky notes

On screen

  • No devices required
  • Optional: students may privately look at their own app's settings page (feed controls, time limits, "why am I seeing this" features) at home

Before you start

  1. Print and cut Handout A for each team; print Handout B for every student.
  2. Arrange the room for a fishbowl seminar: an inner circle of 6–8 chairs and an outer circle.
  3. Read the "why" lines on the sort key so you can explain each feature's design purpose without citing outside statistics.
  4. Decide whether students will present their designs to another class, a digital-media class, or your campus technology staff.

Step by step

  1. 10–5 min

    Hook

    Why did it show me that?

    Ask students to recall the last video or post that surprised them in a feed. "Why do you think it was chosen for you?" Collect guesses on the board ("I watched something similar," "my friends liked it," "it was popular"). Say: "Every one of these guesses describes a prediction. Today we do an autopsy on a feed to see how the predictions work and what they are trying to achieve."

  2. 25–13 min

    Model

    How a recommender works

    Draw a simple loop on the board: You act (watch, pause, like, share, skip) → the system records itit predicts what you're likely to engage with next, based on your history and people with similar histories → it ranks content by those predictions → you act again. Explain that this is a kind of AI: it learns patterns from huge amounts of behavior data. The key question is what it is optimized for. A system rewarded for watch time will learn to favor whatever keeps people watching, which isn't necessarily what's true, useful, or good for them.

    Facilitator noteAvoid claiming specific platforms work in specific ways. Say "many feeds" and "can," and keep the focus on the fictional app Loop.

  3. 313–27 min

    Explore

    The feature autopsy

    Teams sort the Handout A feature strips into three categories: Keeps you on the app, Shapes what you see and believe, and Gives you control. For each strip, teams must say what the feature is optimized for and who benefits. Then each team picks the one feature they think has the biggest effect on what users believe, and writes it on a sticky note for the seminar.

    Facilitator noteSome features fit more than one category. Accept a reasoned choice, and ask the team to note the second category too. Autoplay, for example, keeps you on the app and decides what you see next.

  4. 427–47 min

    Debrief

    Socratic seminar: Can a feed change your mind?

    Students read Handout B, a fictional internal memo from Loop's product team, and annotate it. Run a fishbowl: the inner circle discusses for 8 minutes while the outer circle tracks evidence and listens for strong moves, then swap. Opening question: "The memo says Loop only shows people what they want. Is that true?" Follow-ups: "If a feed shows you more of what you react to, and outrage gets reactions, what happens to what you think is normal?" "Who is responsible for what you see: you, the company, the creators, or the algorithm?" "Would you trust a feed more if you could see why it chose each post?"

    Facilitator noteListen for students who distinguish showing people what they want from showing people what they react to. That distinction is the core insight. Avoid presenting "filter bubbles" as proven fact for everyone; research on how much feeds shape beliefs is ongoing, and the seminar should explore the question, not settle it.

  5. 547–67 min

    Create

    Design a healthier feed

    Teams complete Handout C: they choose who the feed is for, what it is optimized for instead of pure engagement, three ranking rules, two user controls, one feature they would remove, and how they would measure whether it works. They must also name one trade-off: what the company or users would lose. Teams sketch the feed screen in the box.

    Facilitator notePush on measurement. "Users feel better" is a goal; "users report whether they learned something new after a session" is a measure.

  6. 667–75 min

    Reflect

    Pitch and pledge

    Each team gives a 60-second pitch. The class votes with sticky notes on the design they'd actually use. Each student writes one sentence: "One thing I'll do differently with my own feed this week is ___."

    Facilitator noteExamples: using a "not interested" button, turning off autoplay, following a source that disagrees with them, or switching to a chronological view where available.

Paper or screen

Unplugged

Designed unplugged. The feature sort, the seminar text, and the design spec all run on paper, and the discussion does the heavy lifting. Students check their own app settings privately at home, if they choose.

Digital

Run the sort in a shared slide deck with draggable strips and the seminar as a threaded discussion in your LMS, requiring each student to quote the memo and reply to a classmate. Teams can prototype their healthier feed in any slide or design tool. Students 13+ may explore the feed-control and "why am I seeing this" settings on apps they already use, on their own devices, without sharing screenshots of personal feeds.

Does it need a screen? Better unplugged: the evidence of learning is reasoning about design choices and their effects, which discussion and sorting surface well without adding more screen time to a lesson about screen time. A digital prototype is optional polish.

Evidence of learning

What you should be able to see or collect if it worked.

  • Teams name what each feature is optimized for and who benefits, not just whether it is good or bad.
  • Seminar contributions quote the memo and distinguish what users want from what users react to.
  • Design specs include ranking rules, user controls, a named trade-off, and a concrete way to measure success.
  • Personal pledges name a specific action, not a general intention.

Adaptations

Grade 9
Use eight feature strips (1, 2, 3, 5, 7, 9, 11, 13) and run the seminar as a whole-class discussion instead of a fishbowl.
Computer science classes
Have teams write their three ranking rules as pseudocode, including how the feed would score and sort a list of sample posts.
Emergent bilinguals
Provide seminar sentence stems ("I agree with ___ because ___," "The memo says ___, but ___") and pre-teach optimize, engagement, and recommendation.
Psychology or health classes
Connect the "Keeps you on the app" features to course content on habits and rewards, and add a wellbeing measure to the design spec.

Standards connections

Students explain how a recommender predicts and ranks content, quote a product memo in seminar, and design a healthier feed with measurable rules and trade-offs.

TEKS
computational thinkingcreativity and innovationresponse skillsTEKS sections: Technology Applications high school Technology Applications courses (19 TAC Chapter 126); ELAR §110.36–§110.39

See how all activities align

Reflect

  • How does a recommendation system work, and what is it trying to do? (AI1.1)
  • What limitations or biases can come from a system that learns from what people react to? (AI1.3)
  • How did my team use creativity and logic to design something better? (S5.2)

What comes next

For one week, students keep a short "feed log" at home noting one post a day and their best guess about why it was chosen for them, then bring the log to class to test their guesses against the model from Step 2. The next media literacy lesson can use their examples.

Pairs well with