Activity Bank
Young children give thumbs-up and thumbs-sideways votes as their teacher reads pretend news from the future.

All activities Student learning

News From the Future Circle

Young learners hear friendly pretend news about helpers that might exist someday, draw or act out one helpful thing and one tricky thing, and vote on a class rule for the helper.

Print handouts

Overview

Children are already growing up with talking speakers, apps that answer questions, and toys that chat. In this circle, the teacher reads short, friendly pretend news stories from the future, like a robot helper at the library or a pen pal that is an AI. For each one, children find one helpful thing and one tricky thing, act it out or draw it, and then vote on a class rule for the helper. The big idea: new helpers can be great, and we still get to think, check, and make rules about them.

Objectives

  • Students will name one way a pretend future helper could help people and one way it could be tricky or go wrong.
  • Students will explain that an AI helper can make mistakes, is not a person, and shouldn't be told private information.
  • Students will choose and explain a class rule that keeps people safe and in charge when using a helper.

Materials

On paper

  • Handout A: Pretend News Cards (print on cardstock, enlarged to 150%; teacher talk notes on a separate sheet)
  • Handout B: Helpful and Tricky drawing page (1 per student)
  • Handout C: Family Connection page (1 per student, sent home)
  • A folded sheet of paper labeled "News From the Future: PRETEND NEWS" to hold up like a newspaper
  • Chart paper for the class rule vote; crayons; cubes, clothespins, or sticky dots for voting

On screen

  • Optional: a document camera to show the cards large
  • Optional: a generative AI chatbot or image tool your district approves, run by the teacher on the projector only

Before you start

  1. Print Handout A on cardstock at 150% and cut it apart. Pick three or four cards for today (K–2: Cards 1, 2, 3; grades 3–5: add Card 6 or 8).
  2. Read the teacher talk notes on the card backs. Each has helpful ideas, tricky ideas, three rule choices for the vote, and a grown-up note on what already exists today.
  3. Make the pretend newspaper prop and write three rule choices for your main card on chart paper, with a small picture next to each one for pre-readers.

Step by step

  1. 10–3 min

    Hook

    Pretend news from the future

    Hold up the folded paper. Say: "This is PRETEND news. Nobody knows if it will really happen. It's a made-up story about what MIGHT happen someday, when you're older." Ask: "What's something that helps you that wasn't around when your grown-ups were little?" Take two or three answers.

    Facilitator noteKeep saying "pretend" and "might." It teaches that a news-looking thing can be made up, which is an early media literacy idea.

  2. 23–10 min

    Explore

    Helpful thumbs, tricky thumbs

    Read Card 1 in a newscaster voice: "The library has a new robot helper! It rolls down the rows and helps kids find books." Ask: "What's one HELPFUL thing?" Children show a thumbs-up and share. Then ask: "What's one TRICKY thing? What could go wrong, or who might it not help?" Children show a sideways thumb and share. Model one of each yourself: "Helpful: it finds dinosaur books fast. Tricky: what if it gives me the wrong book and I believe it?" Repeat with one or two more cards.

    Facilitator noteTricky isn't the same as bad. Listen for the big three ideas: helpers can be wrong, helpers are not people, and helpers shouldn't get our private information.

  3. 310–18 min

    Create

    Act it out or draw it

    Partners choose one card. Act it out: one partner is the helper and one is the kid. Show a helpful moment, freeze when the teacher says "freeze," then show a tricky moment. Or draw it: on Handout B, draw one helpful thing in the first box and one tricky thing in the second. Let children choose their path; many will do both.

    Facilitator noteWhen you call freeze, ask one frozen pair, "What's happening in your tricky part? What should the kid do?" The answer often becomes a rule choice.

  4. 418–25 min

    Apply

    Vote on a class rule

    Go back to one card (the one most children picked) and show the three rule choices on the chart paper, such as: "Ask a grown-up if the helper's answer seems wrong," "Never tell the helper where you live," "Say thank you, but remember it isn't a person." Read each one aloud with its picture. Children vote by placing a cube or dot, or by standing near the rule they choose. Count together and write the winning rule big. Ask two children to explain why they voted for it.

    Facilitator noteIf the class invents a better rule during the circle, add it as a fourth choice. Children taking ownership of a rule is the goal.

  5. 525–30 min

    Reflect

    Share and send home

    Three or four children hold up their drawings and tell the class their helpful and tricky thing. Close with: "New helpers can be great. We still get to think, check, and make the rules." Send Handout C home so families can make their own pretend headline together.

    Facilitator notePost the winning rule by your classroom's real devices, like the listening center, tablets, or smart board, so it applies to today, not just the future.

Paper or screen

Unplugged

This circle is designed to be unplugged. The cards, acting, drawing, and cube vote need no devices. The pretend newspaper prop and the teacher's newscaster voice do the work a screen would.

Digital

Show the cards large on a document camera. Optionally, the teacher can project a district-approved AI chatbot and ask it one of the card's questions, such as "Where are the dinosaur books?", or ask an approved image tool to draw the robot helper. Then ask the class, "Was it helpful? Was anything tricky or wrong?" Children never use their own accounts, and the teacher types everything. The class rule can be typed on a slide and posted on the class website for families.

Does it need a screen? This one is better unplugged. Young children's thinking shows best in their drawings, their frozen scenes, and their votes. A projected AI demo is worth the screen time only if you use it to catch the helper being wrong, or to notice that it isn't a person.

Evidence of learning

What you should be able to see or collect if it worked.

  • Children can name both a helpful thing and a tricky thing for the same helper, rather than only one or the other.
  • At least some tricky ideas include "it could be wrong," "it's not a real person," or "don't tell it private things."
  • Children can explain in their own words why they voted for the class rule.

Adaptations

K–2
Use one or two cards, act out rather than draw for kindergarten, and offer rule choices as pictures only (a stop hand, a lock, a grown-up).
Grades 3–5
Use three or four cards and ask for a "who might it not help?" answer on each. Let partners write their own rule choice to add to the vote.
Emergent bilinguals
Teach the gestures first (thumb up = helpful, thumb sideways = tricky) so every child can answer without words, and let partners share in their home language.
Students with disabilities
Offer act, draw, point, or tell as equal ways to answer. Card 7 (reading buddy) is a good chance to talk about helpers that help some people more than others.

Standards connections

Children name helpful and tricky sides of pretend AI helpers, including that helpers can be wrong and shouldn't get private information.

TEKS
privacy, safety, and security (c)(10)computational thinkingTEKS sections: Technology Applications §126.5–§126.7, §126.8–§126.10

See how all activities align

Reflect

  • What is one helpful thing and one tricky thing about a helper you use now, like a talking speaker or a learning app? (Student ELE S5.2)
  • What would you do if a helper told you something that seemed wrong? (AI ELE AI1.3)
  • What should you never tell a helper, and why? (Student ELE S2.3)

What comes next

Post the class rule next to the real classroom devices and refer back to it the next time students use a learning app. When Handout C comes back, read a few family headlines aloud and see whether families invented rules of their own.

Pairs well with