Activity Bank
High school students build a cardboard prototype while one teammate checks a printed AI critique.

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Community Problem Pitch

Teams use the engineering design process to solve a real school or community problem, invite AI to critique their ideas, reject what doesn't hold up, and pitch a solution with a record of what changed.

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Overview

Students pick a real problem they can observe at school or in their community, gather evidence, and generate their own ideas before any AI is involved. Then AI joins as a brainstorm critic: the teacher projects a district-approved chatbot (or uses a printed mock critique) that suggests ideas and pokes holes in the team's plan. Some of its suggestions are useful, some are unrealistic, and some include claims no one can verify. Teams must decide what to keep, verify, or reject, build a simple prototype, and pitch it. The grade rests on their reasoning and their record of what changed, not on the AI's ideas.

Objectives

  • Students will define a real problem, break it into smaller parts, and gather evidence from observation or interviews before generating solutions.
  • Students will evaluate AI-generated suggestions and critiques by keeping, verifying, or rejecting each one with a stated reason.
  • Students will work as a team to build a simple prototype and pitch a solution that explains what changed from their first idea and why.

Materials

On paper

  • Handout A: Sample AI Critic Response (1 per team, for the model and the unplugged path)
  • Handout B: Design Log (1 per team; it travels with the team across all days)
  • Handout C: Pitch Rubric (1 per student, shared at the start)
  • Chart paper, markers, sticky notes, and prototype supplies (cardboard, tape, paper, scissors)

On screen

  • Teacher device and projector with a generative AI chatbot your district approves (teacher-driven for students under 13)
  • Optional: a shared slide deck or document per team for the pitch
  • Optional: a simple survey form for teams to collect evidence from classmates (no names collected)

Before you start

  1. Choose the problem scope: school-only (safer and easier to observe) or the wider community. Brainstorm a few starter problems in case teams get stuck, such as lunch food waste, crowded hallways between classes, or a playground area no one uses.
  2. Get permission for any observation or interviews (for example, standing in the cafeteria for five minutes or asking the custodian two questions).
  3. Test the critic prompt in your district-approved chatbot: "You are a friendly but tough critic for a middle school design team. Here is our problem and our idea. Give us three suggestions and three weaknesses in our plan. Don't make up facts or numbers; say when something needs checking." Even with that instruction, check outputs for invented claims.
  4. Print Handouts A, B, and C. Decide how many days you'll use (two 55-minute periods or three shorter ones).

Step by step

  1. 10–10 min

    Hook

    Problem hunt (Day 1)

    Ask: "What is one thing at our school that bugs you, wastes something, or leaves someone out?" Students write one per sticky note and post them. The class clusters similar notes, and teams of 3–4 choose one cluster. Share the rubric (Handout C) right away and say: "You won't be graded on whether AI gives you a good idea. You'll be graded on how well you decide."

    Facilitator noteSteer teams toward problems they can actually observe and test this week. "World hunger" becomes "food thrown away at our lunch."

  2. 210–30 min

    Explore

    Define it and gather evidence

    Teams fill in the first sections of Handout B. They write the problem as a question ("How might we reduce the food thrown away at Ridgeview's lunch?"), name who it affects, and break it into smaller parts (for example: what gets thrown away, when, why, who decides portions). Then they gather quick evidence: five minutes of observation, two short interviews with staff or students, or a tally. Roles: Lead Designer, Evidence Keeper, AI Skeptic, Pitch Captain.

    Facilitator noteBreaking a big problem into parts is computational thinking (decomposition). Name it when you see it.

  3. 330–45 min

    Create

    Our ideas first

    Before any AI, teams brainstorm as many ideas as they can in five minutes (quantity first, no judging), then pick their top idea using their evidence. They record the top idea and why in Handout B. Say: "We think first so the AI critiques our thinking instead of replacing it."

    Facilitator noteProtect this step. Teams who start with AI tend to adopt its first idea and stop thinking.

  4. 445–55 min

    Model

    Meet the critic (Day 2)

    Project your district-approved chatbot, or read Handout A aloud. Show how you use the critic prompt with one team's problem and idea, leaving out any names or personal details. Then model the three decisions on one suggestion. Keep: it fits our evidence and we can do it. Verify: it might be true but we need to check it (ask the cafeteria manager, look up the district rule). Reject: it's unrealistic, unfair, invents facts, or creates a new problem. Point out the "studies show 90%" line in Handout A: "No source, a very precise number. What do we do with that?"

    Facilitator noteModel rejecting an AI idea respectfully and confidently. Students need permission to disagree with a fluent tool.

  5. 555–75 min

    Practice

    Keep, verify, or reject

    Each team gets a critique of its own idea: the teacher runs the critic prompt on the projector for each team in turn (about two minutes each) and prints or copies the output, or teams use Handout A if their problem is food waste. The AI Skeptic leads the team through every suggestion and weakness, marking Keep, Verify, or Reject in Handout B with a reason. Teams verify at least one claim by asking a real person or checking a trusted source, then revise their idea.

    Facilitator noteKey for Handout A: Share table: Verify. It's a promising idea, but "allowed in every school" is an overconfident claim; rules vary, so ask the cafeteria manager about local and district health rules. Portion sizes: Keep, then verify with the cafeteria staff. Composting "90%": Reject the statistic (no source, suspiciously exact) and verify the idea; composting may reduce what goes to the landfill but not how much food is wasted. Ban packed lunches: Reject; it's unfair to families and doesn't address why food is wasted. AI cameras: Reject; it's expensive, raises privacy concerns, and could shame students. Weaknesses 1–3: Keep; all three are fair and useful critiques. Weakness 2 should send the team back to gather more evidence. Look for at least one rejected suggestion with a clear reason, and one changed idea that credits the critique it came from.

  6. 675–90 min

    Create

    Prototype it

    Teams build a quick prototype: a sketch, a cardboard model, a poster mock-up, a sign, or a step-by-step plan. If time allows, they test it with one other team and note one piece of feedback. They complete the "What changed" section of Handout B: our first idea, what the AI critique and our testing showed, and our final idea.

    Facilitator notePrototypes should be rough. The point is to test thinking, not to make something beautiful.

  7. 790–105 min

    Apply

    The pitch (Day 2 or 3)

    Each team gives a two-minute pitch: the problem and our evidence, our solution and prototype, one AI idea we kept and one we rejected (and why), and what changed. Classmates give feedback using two sticky notes: "One strength" and "One question." If possible, invite a staff member connected to a problem (such as the cafeteria manager) to listen.

    Facilitator noteHold teams to the "what changed" part. It's the strongest evidence that they, not the AI, owned the thinking.

  8. 8105–110 min

    Reflect

    Who did the thinking?

    Students individually self-score on Handout C and answer on the back: "What did the AI help us see that we missed? What did we know that the AI didn't?" Collect Handout B and C.

    Facilitator noteStudents usually realize their local evidence (what they saw and heard at school) was something no AI had.

Paper or screen

Unplugged

Run the whole project with Handout A as the AI critic. It's a printed mock critique of a food-waste idea with useful suggestions, weak ideas, and an unverifiable statistic. For other problems, you (or a classmate acting as the "critic") can read the critic prompt's three questions aloud: What else could you try? What's weak about your plan? What needs checking? Evidence comes from observation and interviews, and prototypes are cardboard and paper.

Digital

The teacher runs the critic prompt for each team in a district-approved chatbot on the projector and pastes each output into the team's shared document. Students under 13 never use personal AI accounts. Students 13 and older with district-approved access may run the critic prompt themselves, but they must still complete Keep/Verify/Reject for every suggestion. Teams may build pitch slides and collect anonymous survey evidence with a school form tool.

Does it need a screen? A live critic responds to each team's actual idea, so students practice evaluating AI on their own work rather than a canned example, and the Keep/Verify/Reject log becomes visible evidence of human judgment. The printed mock critique teaches the same decisions when devices aren't available.

Evidence of learning

What you should be able to see or collect if it worked.

  • Handout B shows the team's own ideas recorded before the AI critique.
  • Every AI suggestion is marked Keep, Verify, or Reject with a reason, and at least one claim was checked with a person or trusted source.
  • The pitch names what changed from the first idea to the final one and credits the evidence or critique that caused the change.
  • Team roles rotate or are used, and each member can explain part of the solution.

Adaptations

Grades 3–5
Use one class-wide problem, have the teacher run the critic, and reduce the decisions to thumbs up (keep) or thumbs down (reject) with a spoken reason.
Grades 9–12
Expand to a community problem, require at least two verified sources or interviews, and include a cost or feasibility estimate. Teams present to a panel of adults.
Students who need structure
Provide sentence frames for Handout B ("We rejected this because…", "We changed our idea when…") and let teams choose a sketch or model instead of a spoken pitch.

Standards connections

Students break down a real school problem, gather evidence, then keep, verify, or reject AI critiques before prototyping and pitching a solution.

TEKS
creativity and innovationcomputational thinkinginquiry and researchTEKS sections: Technology Applications §126.17–§126.19, high school Technology Applications courses (19 TAC Chapter 126); ELAR §110.22–§110.24, §110.36–§110.39

See how all activities align

Reflect

  • Do I use what I learn to fix problems in real life? What problem at school could I keep working on?
  • How well did our team work together? What did each person bring that the AI couldn't?
  • When should I trust an AI suggestion, and how do I check it?

What comes next

Share the strongest pitches with your principal or the relevant staff member, and let one team try its solution for a week and report back with evidence. Students can use Handout B's steps at home to tackle a family problem, such as a messy shared space or a morning routine.

Pairs well with