Model
Meet Pip: three true things
Use Script Cards 1–4. You are Pip. A volunteer says the wake word, "Hey Pip," and you flip to green. Read Pip's answers from the cards. After each card, name one true thing on the board with a picture: 1. Pip wakes up to a special word. 2. Pip may SAVE what it hears on a computer far away, and grown-ups can look at it or delete it. 3. Pip answers by GUESSING from lots of examples, so it can be wrong. On Card 4, Pip gives a wrong answer with a confident voice ("Spiders have six legs!"). Ask: "Was Pip right? How could we check?"
Facilitator noteFor Grades 3–5, add: "Pip doesn't understand like a person does. It matches your words to patterns and picks an answer that sounds likely." That is the AI1.1 idea at their level.