Universal Design for Learning
UDL Design Suggestions
Practical ways to open these Critical Thinking Online Breakouts to every learner, organized by the three principles of the CAST Universal Design for Learning Guidelines (version 3.0). Each breakout already builds in many of these supports; the suggestions below help you extend them.
🎯 The goal of UDL is learner agency — learners who are purposeful & reflective, resourceful & authentic, and strategic & action-oriented. Design for the edges and the whole class benefits.
Multiple Means of Engagement
the “why” of learning — recruit interest, sustain effort, and support self-regulation
Welcoming interests & identities
- Optimize choice and autonomy (7.1)
- Optimize relevance, value, and authenticity (7.2)
- Nurture joy and play (7.3)
Sustaining effort & persistence
- Clarify the meaning and purpose of goals (8.1)
- Optimize challenge and support (8.2)
- Foster collaboration and community (8.3, 8.4)
- Offer action-oriented feedback (8.5)
Emotional capacity
- Recognize expectations and motivations (9.1)
- Develop awareness of self and others (9.2)
- Promote individual and collective reflection (9.3)
In these breakouts: the four locks turn content into a playful puzzle to solve, not a test to pass (7.3). Nothing is graded and students can Start over as often as they like, so mistakes cost nothing and effort is safe (8.2, 9.1). Let students pick their own language with the 🌐 menu and choose to work solo or with a partner (7.1). The progress dots and “locks open” count make the goal visible and celebrate each step (8.1, 8.5). Assign pairs so students reason out loud together (8.3, 8.4), and close with a quick reflection on which clue cracked each lock (9.3).
Multiple Means of Representation
the “what” of learning — perception, language and symbols, and building knowledge
Perception
- Customize the display of information (1.1)
- Support multiple ways to perceive information (1.2)
- Represent a diversity of perspectives (1.3)
Language & symbols
- Clarify vocabulary and symbols (2.1)
- Support decoding of text and notation (2.2)
- Cultivate understanding across languages (2.3)
- Illustrate through multiple media (2.5)
Building knowledge
- Connect prior knowledge to new learning (3.1)
- Highlight patterns, big ideas, and relationships (3.2)
- Maximize transfer and generalization (3.4)
In these breakouts: every activity runs in seven languages from the 🌐 menu, so multilingual learners can read the same idea in their home language and in English (2.3, 1.1). Clue cards chunk information into short, tappable pieces students can reopen any time (1.1, 3.2). Pre-teach each grade’s key vocabulary to clarify terms and symbols (2.1, 2.2). The evidence-sort lock asks students to separate strong evidence from a true-but-off-topic decoy, making the “big idea vs. detail” distinction explicit (3.2). Activate prior knowledge before starting and name where the idea shows up in students’ own online lives to support transfer (3.1, 3.4).
Multiple Means of Action & Expression
the “how” of learning — interaction, expression, and strategy
Interaction
- Vary and honor methods for response and navigation (4.1)
- Optimize access to assistive and accessible tools (4.2)
Expression & communication
- Use multiple media for communication (5.1)
- Use multiple tools for construction and creativity (5.2)
- Build fluencies with graduated support (5.3)
Strategy development
- Set meaningful goals (6.1)
- Organize information and resources (6.3)
- Enhance capacity for monitoring progress (6.4)
In these breakouts: the four lock types ask for the answer in different ways — ordering a sequence, choosing from options, sorting evidence, and typing a word — so students show what they know through more than one channel (5.1, 4.1). Everything works with mouse, touch, or keyboard and runs in the browser with no login, so it pairs cleanly with a screen reader, zoom, or a district assistive-tech tool (4.2). The word lock accepts spelling variants, lowering the cost of encoding while students build fluency (5.3). Have students narrate their strategy — which clue, which lock, why — to make thinking visible and monitor their own progress (6.3, 6.4).
Five quick wins
- Let students choose the language. Show the 🌐 menu before you begin — it is a support, not an accommodation to request.
- Pair, don’t isolate. Two students per device turns each lock into a reasoning conversation.
- Normalize “Start over.” Say out loud that retrying is how the game is played.
- Debrief the decoy. Ask why the off-topic fact was true but did not help — that is the critical-thinking payoff.
- Connect it forward. End by naming one place this idea shows up outside the screen.
The CAST UDL Guidelines are summarized here for planning support and are not endorsed by CAST. Framework: CAST (2024). Universal Design for Learning Guidelines version 3.0. udlguidelines.cast.org. Confirm current guidance before adoption.