โ€น Problem-Solving Teaching
Suite Dashboard

Suite Dashboard

A live count of what's in the Problem-Solving Teaching suite: surface, deep, and transfer learning activities, the high-effect strategies they use, and arcade entry/exit tickets. Auto-generated from the units.

Activities by learning phase

Every unit builds surface โ†’ deep โ†’ transfer. The transfer phase runs the six-step PBL problem, so it carries the most activities.

High-effect strategies used

Each activity names a high-leverage teaching move (with its Visible Learning effect size, d). Counts are across all units.

๐Ÿ“š What each strategy is & how to use it: see the surface โ†’ deep โ†’ transfer strategy guide โ€” every strategy above, mapped to its learning phase with a classroom example.

Arcade entry / exit tickets

By grade

GradeUnits SurfaceDeepTransferTotal

Auto-generated by build-dashboard.js from the live units. Aligned to (not reproduced from) 19 TAC Ch.113. Effect sizes from Visible Learning MetaX.