A live count of what's in the Problem-Solving Teaching suite: surface, deep, and transfer learning activities, the high-effect strategies they use, and arcade entry/exit tickets. Auto-generated from the units.
Every unit builds surface โ deep โ transfer. The transfer phase runs the six-step PBL problem, so it carries the most activities.
Each activity names a high-leverage teaching move (with its Visible Learning effect size, d). Counts are across all units.
๐ What each strategy is & how to use it: see the surface โ deep โ transfer strategy guide โ every strategy above, mapped to its learning phase with a classroom example.
| Grade | Units | Surface | Deep | Transfer | Total |
|---|
Auto-generated by build-dashboard.js from the live units. Aligned to (not reproduced from) 19 TAC Ch.113. Effect sizes from Visible Learning MetaX.