โ€น Teacher launch ยท Science Critical Thinking Breakouts
Engineering Design Challenge ยท Grade 1

Roll It Far!

A hands-on STEM buddy for the Push, Pull, and Play! breakout. Build a ramp and use a push to send a toy car as far as you can โ€” then make it even better.

๐ŸŽฏ The problem

Make a ramp that helps a toy car roll far. Let the car go from the top and see how far it rolls. Then change your ramp to make the car go even farther!

Big question: Does a taller (steeper) ramp make the car roll farther than a low ramp?

๐Ÿงฐ What you need

๐Ÿ” Be an engineer

  1. Ask: How can I make the car roll far?
  2. Imagine: Should the ramp be high or low? Take a guess!
  3. Plan: Pick your ramp and how high to lift it.
  4. Build: Set up your ramp. Let the car go from the top (no pushing โ€” let gravity pull it!).
  5. Test: Measure how far the car rolled. Write it down.
  6. Make it better: Change one thing โ€” make the ramp higher โ€” and test again.

๐Ÿ“Š What happened?

RampHow far did the car roll?
Low ramp
Higher ramp

๐Ÿ—ฃ๏ธ Tell about it

Which ramp made the car roll farther?

Why do you think so? (Try the words push, ramp, and far.)

๐Ÿš— Meet a STEM job โ€” Engineer. Engineers build ramps, roads, and machines. They test their ideas and make them better, just like you did! (Grade 1 scientists to meet: Katherine Johnson, Sally Ride, Ernest Just.)

TEKS for this challenge

1.7(A) pushes & pulls change motion ยท 1.1(B) plan & do a simple test ยท 1.1(G) make a model ยท 1.2(D) tell if a design works. Aligned to, not reproduced from, the official TEKS โ€” confirm before adoption.