Every arcade ticket is retrieval practice tied to a unit, a learning phase, and a TEKS student expectation. Entry tickets activate prior knowledge; exit tickets check for understanding. The high-leverage moves here are the testing effect (d ≈ 0.54–0.63) and feedback (d ≈ 0.62).
| Ticket | Grade | Unit | Phase | Type | TEKS (aligned to) | Strategy (d) |
|---|
Aligned to (not reproduced from) 19 TAC Ch.113; effect sizes from Visible Learning MetaX. Self-contained — no logins, no data collected.